If you cannot normally see it, could you try playing KSP in windowed mode with it (And ideally UJR) visible? What do those apps display during the "kick"?Ģ) Are you 100% sure it is not your pedals? I have a cheap stick that does a similar thing, but it is due to dodgy potentiometers.ģ) It does sound like it may well be to do with the axis merging code. Black Talon - I will redirect yours to that fund, thank-you.ġ) When this kick happens, do you see anything in the game controllers window (Start -> joy.cpl, double click vjoy controller).
Requires test mode in 圆4 OSes.įirst up, regarding donations, they are especially welcome at the moment because we have a fundraiser going to pay for signing of the vJoy driver so that Test Mode is no longer required. WARNING: uses vjoy, which has unsigned drivers. So, in other words, by remapping your dpad/hat to virtual buttons, you can map the dpad to the physical stick to bind to an axis or virtual stick to bind to a button. In character mode, I use the dpad to walk around, and this is bound to VIRTUAL stick where I remapped the physical dpad to virtual buttons.
However, this can be used to your advantage - for example in ship mode, I use the dpad to control throttle, and the PHYSICAL hat is bound to throttle axis. If KSP recognises the underlying physical stick, go into windowed mode, and use "manual control" in UJR to bind the virtual stick in KSP without moving the physical stick.
It is also better for deadzones and sensitivity as you can preview the input and output and tweak until it is just as you want it. It did not like the shoulder analogue axis and recognised the dpad as a hat (axis) not buttons.Īn app I wrote called UJR solved all these problems, so I thought I would link it here in case it helps anyone else. They always help.I had problems getting KSP to work right with an xbox pad. When requesting help for issues POST DETAILS, MODELS, & PICS.Many questions have already been answered, USE SEARCH & See FAQ's.
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